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// one click · chain reactions · 12 levels · daily challenge · inspired by chain rxn (2009)

Chain Reaction — the one-click game inspired by the 2009 Facebook classic Chain Rxn

Remember the Facebook game with the bouncing coloured balls? Click once to set off an explosion: every ball that touches it explodes too, and so on. Explode enough balls to clear each of the 12 levels, and build long chains, not clusters, because every link in a chain is worth more. Wind-chime sounds, a daily challenge, no ads and no Facebook needed.
Fan tribute. Not affiliated with or endorsed by Zwigglers, the makers of Chain Rxn. Built from scratch: no original code, graphics or sounds.
level 1 of 12 · total 0 · best game 0

Guide — how to play Chain Reaction in five steps

Works with a mouse or a finger. Your best scores stay in this browser.
1Watch the balls

Coloured balls drift and bounce around the board. The soft white circle follows your pointer: that is the size of your explosion. The text in the corner tells you how many balls to explode.

2Click once

You get one click per level. Your explosion grows, hangs for a few seconds and fades. Every ball that touches it explodes too.

3Build a chain

Each exploded ball becomes a new explosion that can catch more balls. Balls caught further down the chain are worth far more: chains beat clusters.

4Reach the goal

Each level asks for a number of balls: 1 of 5 at the start, 55 of 60 at level 12. Miss it and you retry the level; your total only counts levels you clear.

5Beat your best

Clear all 12 levels for a final score, or play the daily chain: the same 60 balls for everyone today, one click, longest chain wins.

The rules at a glance

LEVELS12 waves

Five more balls every level, and a higher goal.

1–4
1 of 5, 2 of 10, 4 of 15, 6 of 20
5–8
10 of 25, 15 of 30, 18 of 35, 22 of 40
9–12
30 of 45, 37 of 50, 48 of 55, 55 of 60
SCOREDepth cubed

A ball caught at chain depth d scores 100 × d³.

Depth 1
100
Depth 5
12,500
Depth 10
100,000
Depth 20
800,000
CONTROLSSimple

One click does it all.

Click / tap
Set off your explosion
Enter
Next level or retry
M / F
Sound on or off / fullscreen
Space
Start or continue

Chain Reaction and Chain Rxn, explained

Chain Rxn ("chain reaction") was one of the quiet hits of Facebook's early game years. Released by Zwigglers around 2009, it had about 1.5 million monthly players on Facebook by May of that year, according to Adweek, and later got an iPhone version. People loved it for exactly what it was: a calm, one-click game with drifting coloured balls and wind-chime explosions, plus a score you could compare with your friends. When Facebook's old app platform disappeared, so did the game, and people still ask about it on forums. This page is a tribute built from scratch for the browser, without the original's code or graphics.

How a chain reaction works

Your click creates one explosion. Any ball that touches an explosion while it is visible turns into an explosion itself, which can catch other balls, and so on. Explosions grow quickly, hold their size for about two and a half seconds and then fade. Because the balls keep moving, a ball that is just out of reach can still drift into an explosion, which is why the end of a chain often surprises you.

Why chains beat clusters

The score depends on the length of the chain, not the number of balls. Every ball scores 100 × depth³, just like in the original (gameplay videos show the 16th link of a chain scoring +409,600), where depth is its position in the chain: the balls caught by your click are depth 1, the balls they catch are depth 2, and so on. Ten balls caught at depth 1 are worth 1,000 points; one ball at depth 10 is worth 100,000.

Strategy tips

TipWhy it works
Start at the edge of a group, not in the middleThe reaction travels through the group one ball at a time, so the chain gets longer
Look at where the balls are goingAn explosion lasts a few seconds; aim where two or three balls are about to meet
On the early levels, play for pointsThe goals are low, so you can risk a smaller first catch for a longer chain
On levels 11 and 12, play for coverageClearing 44 of 55 and 55 of 60 needs a reaction that sweeps the whole board
Corners and walls helpBalls bounce back into explosions near the edges

Where the idea comes from

Chain Rxn followed Boomshine, a 2007 Flash game by Danny Miller with the same one-click chain-reaction idea, glowing circles and ambient music. Chain Rxn brought it to Facebook with friends' leaderboards and a scoring system built around long chains. The idea lives on in many clones and mobile games; this version stays close to the original's feel: the same 12 levels and goals, one click, chimes, a dark grey board with small flat dots and the "Explode 6 balls … Last ball!" countdown. The name, title screen and level screens are our own.

Daily chain

The daily chain puts 60 balls on the board in the same starting positions for everyone, based on today's date. You have one click and no goal: make the longest chain and the highest score you can, as often as you like. Your best of the day is kept in this browser; copy your result to compare with friends.

Not the original

Chain Reaction is an unofficial fan tribute. It is not affiliated with, endorsed by or connected to Zwigglers or the makers of Boomshine. "Chain Rxn" is used only to describe what inspired this game. All code, graphics and sounds were made from scratch for this page. If you hold rights in the original and have a concern, please get in touch through the contact details on the home page.

Privacy

The game runs entirely in your browser. There is no account, no ads and no tracking in the game; your best scores and sound setting are saved in local storage on this device.