A free retro platformer you can play in your browser
Byte Runner is a side-scrolling jump-and-run game in the style of the 8-bit era. You play a small terminal robot that runs through the inside of a computer: across a motherboard, up into the cloud, through a hot server room and into an old CRT monitor. There are 16 levels in four worlds, each world ends with a boss, and every level hides three golden disks. It runs in the browser on a computer, tablet or phone, in a window or in full screen. Nothing to download and no account.
Everything in the game was made for this site: the pixel art is drawn in code when the page loads, the levels are simple text grids, and the chiptune music and sound effects are played live by the browser's audio engine. The whole game is one web page.
How to play
Run to the right, jump over gaps and enemies, and walk into the exit gate at the end of the level. Hold the jump button longer to jump higher; with the run button held you go faster and jump further, which you need for the wide gaps. Landing on an enemy removes it, but touching it from the side costs you your shield or a life. Bump the 01 blocks from below: most give a bit, some give a power-up. Halfway each level there is a checkpoint post: after a lost life you start again from there.
Controls
| Action | Keyboard | Gamepad | Touch |
| Move | Arrow keys or A / D | D-pad or left stick | Arrow buttons |
| Jump (hold = higher) | Z, Space, Up or W | A | A |
| Run and fire | X, Shift or J | B or X | B |
| Enter a door | Down or S | D-pad down | Down button |
| Pause | P or Esc | Start | Pause button |
| Full screen / sound | F / M | — | Buttons top right |
Power-ups
The patch puts a cyan shield around the robot; one hit removes it instead of a life. If you already have a shield, the same block gives the blaster: the robot turns orange and the run button fires pings that remove any enemy, also viruses, and damage turrets and bosses. A hit takes the blaster away and leaves the shield. The yellow overclock bolt makes you invincible for 8 seconds, and enemies you touch are removed. A backup disk is an extra life, and so are every 100 bits.
The four worlds
- Motherboard — circuit boards and chips. You learn the basics: gaps, stairs, springs that launch you onto high walls, and bugs and glitches. The boss, Mega Bug, charges from wall to wall; stomp it three times.
- The Cloud — white cloud platforms you can jump up through, lifts that move left and right or up and down, and spam mail that flies in waves. Thunderhead drops lightning and only comes low enough to stomp now and then.
- Server Room — conveyor belts that push you, pools of overheated coolant you must not touch, platforms that fall when you stand on them, turrets and viruses. Overheat jumps around and throws heat balls; do not stomp it while it glows red.
- Retro CRT — inside an old green screen: blocks that blink on and off, spike rows and pools of static. Kernel Panic fires lasers at your height and drops to the floor after each attack. That is your moment.
Stars, golden disks and par times
Each normal level gives up to three stars: one for reaching the exit, one for finding all three golden disks in one run, and one for finishing within the par time shown on the map. Beating a boss gives one star, so a perfect game has 40 stars. One disk is always in the secret room behind a door, one is high up and one is somewhere risky. The world map keeps your stars and best times.
Tips
- Take a few steps of run-up with the run button held before a wide gap.
- Bumping a block from below also removes an enemy that walks on top of it.
- Stomping several enemies without landing gives more points each time; after eight in a row every next one is an extra life.
- Blinking blocks warn you before they switch off: jump to the next group in time.
- If a level is too hard, go back to an earlier one on the map for bits and lives. Your progress is never lost after a game over.
Full screen, phones and gamepads
Press F or the button at the top right of the game for full screen; the pixels are scaled up sharply to fit your screen. On a phone, turn it sideways in full screen and use the buttons on the screen: arrows on the left, A to jump and B to run on the right. A gamepad works as soon as you press one of its buttons; a standard controller layout is expected.
Privacy
The game runs completely in your browser. Your progress (unlocked levels, stars, golden disks, best times, top score and settings) is stored in your browser's local storage under the key jb-byterunner-v1; nothing is sent to a server. Page statistics come from SimpleAnalytics, which uses no cookies.
An original game
Byte Runner is an original game made for jasperbernaers.com, inspired by the side-scrolling platformers of the 8-bit era. The hero, enemies, worlds, levels, pixel art and music were made from scratch. It uses no characters, names, graphics or music from any commercial game.
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